Dev Log #8


As of this week my game is now finished and ready to be uploaded. I have fully coded quiz screens for each enemy featuring researched questions, that should have somewhat easy enough answers for the player to guess, a portrait of the enemy and if they get a question right the score will increase but if they get it wrong they lose a life. If they beat/reach the max score they will win the game and taken to the Win Scene and if they run out of lives taken to the Lose Scene.

So the player's know how to play the game, I have also now added a How To Play screen/menu onto the Main Menu in the same way I did the settings menu (just without the about to change the settings).

Also after a difficult hour or two was able to use and get working Player Prefs so that the player score can be set and saved across all scenes.

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